
Using this information, you can do one of the following in order to view them: The sources are kept in separate folders: DataScriptsSourceDawnguard, DataScriptsSourceHearthfire, and DataScriptsSourceDragonborn. Add-On scripts are not normally displayed.To set a different language (the GUI will always be in English) you can add sLanguage= under the heading in SkyrimEditor.ini (e.g., sLanguage=ITALIAN).To load multiple masters, in SkyrimEditor.ini, add bAllowMultipleMasterLoads=1 under the heading. By default, you can only load either Dawnguard, Hearthfire, or Dragonborn data into the CK, but not all at the same time.For the Special Edition, this file is called CreationKit.ini.
The SkyrimEditor.ini file, referred to in several of the notes below, can be found in the main Skyrim game folder, usually at C:Program FilesSteamsteamappscommonSkyrim. The in-game values are used in preference to CK values when there is a discrepancy between the two (see the style guide). In practice however this is no problem for most cases, since either the race stored in the NPC_ form matches the race of the template, or at least the stat offset is the same.Īll of these cases have been verified, for example, by examining statistics in game using the Console. In game, the offset provided by the race of the template is used, as can be verified via console. An example for this is the Unbound Dremora. The CK will use the wrong offset for stats like health, if the race is changed by a template. A consequence of this are cases of one-off errors of potion gold values in the CK compared to in-game values. For example, on multiple-effect spell costs, the CK floors each individual effect and then sums them, whereas in-game, the full-precision values are summed, and then the total is floored. Even when the CK does display auto-calculated values, it does not always round those values the same way as is done in-game. The gold values of enchanted items as shown in the CK do not include the value added by the enchantment. This generally occurs because the data is overridden by automatically calculated values. However, there are a limited number of cases where the data visible in the CK is not accurate, i.e., it does not correspond to the values visible in game when using the Console. Instruction for installing the CK version for the Skyrim Special Edition and Creation Club content can be found at the Creation Kit Wiki. As of 2018, you must get into Library > Tools in Steam, then use the search feature for 'Creation' in that section the tool is no longer listed otherwise. Moreover, it is only available on the PC, as console manufacturers do not allow third-party content to run on users' systems. #SKYRIM NPC EDITOR DOWNLOAD DOWNLOAD#
However, the download (approximately 81MB in size) is only visible to users who have already bought the game. It can be located on Steam under Library > Tools > Skyrim Creation Kit.
The Creation Kit is available for download through Steam and its current version is v1.9.36.0. The Creation Kit is an external program that is run separately from the game of Skyrim. The tool was released on 7 February 2012, along with a High Resolution Texture Pack. The Creation Kit or CK (known in previous TES games as the Construction Set or CS) is a tool that can be used to view and edit the game's data files.